What is Art Games Thesis?

As our junior year of college drew to a close, the three of us found ourselves wrapping up a First-Person, Movement Shooter, Roguelike, Resource Management game…. We really enjoyed it, but we also found ourselves confronted with the reality that many, if not most, of the games we had made ended up as consumer facing products. While we don’t have all that much against the idea of games as a commercial product, we all felt a desire to further explore games as a form of personal expression. Coming into college, we were each interested in what it would mean/look like to pursue games as a medium for individual and group based artmaking. Now, in our senior year, we are setting out to explore these questions and push our relationship with games deeper in our year long Art Games Thesis. Take a look at our work below! Take a look at our work below!

Our Work

  • 9/26/23 Our intention this week was to pick up the Rest project again and continue developing it, hopefully getting more of our plans into the actual project to see the ideal behavior of the system. In our first few lab sessions of the week, we began to come across a real need to slow…

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  • Click Racer – 9/19/23

    Race your friends to see who can click faster. The game was made over the course of a single week with the intention of making a transgressive game.

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  • Rest – 9/12/23

    Rest is space where blocks like being together. You can drag the blocks if you must. The game was made over the course of a single week with the intention of exploring what non-task oriented gameplay can look like.

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  • Sisypiss – 9/4/23

    Sisypiss is a first-person game depicting the endless plight back and forth between the bathroom and the fridge before bed. The game was made over the course of a single week with the intention of creating a “bad experimental art game”.

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